AoeStats
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Nomad

508696896Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
972
+13
🇨🇿 Franks · Czechia
941
+30
🇪🇸 Cumans · Spain
906
-14
🇪🇸 Byzantines · Spain
905
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,864 15:31 26:03 42:56 ⚔ Scout Rush
34 1,743 15:21 43:27 — ⚔ Fish Boom into Skirms
26 1,345 13:22 23:02 43:58 ⚔ Fish Boom into Archers
20 1,050 14:26 24:02 39:58 ⚔ Fire Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,830 10,702 9,645 950 40,127 46,923
11,775 12,095 5,915 3,200 32,985 40,114
9,595 13,880 6,040 1,620 31,135 33,899
9,355 10,105 1,820 1,425 22,705 25,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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