AoeStats
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Pilgrims

508257164Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 42m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
921
+15
🇦🇷 Khmer · Argentina
917
+15
🇺🇸 Goths · United States
871
+16
🇪🇸 Portuguese · Spain
907
-16
🇩🇪 Armenians · Germany
905
-16
🇵🇱 Persians · Poland
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,443 13:18 18:21 37:55 ⛏ Fish Boom FC
27 1,158 12:15 17:49 41:13 ⛏ Fish Boom into Fire Galleys FC
25 1,068 13:56 24:30 39:49 ⚔ Fish Boom into M@A into Fire Galleys
17 736 12:04 20:50 — ⛏ Fish Boom FC
14 583 13:26 22:57 33:53 ⚔ M@A Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,950 13,582 8,080 1,800 40,412 53,014
16,710 9,473 6,195 1,645 34,023 37,560
11,085 10,985 4,455 950 27,475 28,449
8,855 10,460 2,005 1,575 22,895 24,972
8,350 8,198 3,710 2,550 22,808 26,121
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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