AoeStats
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Nomad

507107692Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 41m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
990
+12
🇬🇧 Vikings · United Kingdom
959
+14
🇬🇧 Huns · United Kingdom
917
+20
🇩🇪 Ethiopians · Germany
906
+48
🇪🇸 Byzantines · Spain
922
-15
🇪🇸 Magyars · Spain
911
-15
🇪🇸 Mongols · Spain
905
-14
🇪🇸 Vietnamese · Spain
896
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,442 13:04 25:48 — ⚔ Fish Boom into Scouts into Fire Galleys
34 1,437 13:30 28:23 — ⚔ Archer Rush
26 1,098 13:43 18:11 39:58 ⚔ Fish Boom into Archers FC
19 791 17:15 21:49 39:01 ⛏ Fish Boom FC into Fire Galleys
17 691 15:58 27:40 — ⚔ Scout Rush
16 650 16:24 — — ⚔ Fish Boom into Skirms
12 516 14:52 29:11 — ⚔ Skirmisher Rush
8 346 23:09 31:32 37:31 ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,650 18,415 8,020 1,030 40,115 47,025
12,155 12,510 6,835 1,805 33,305 39,212
8,795 9,210 3,390 3,505 24,900 27,915
7,500 7,580 4,895 1,200 21,175 22,189
6,625 5,794 1,160 1,875 15,454 18,779
5,340 7,615 1,235 1,045 15,235 16,323
5,250 5,495 355 395 11,495 13,465
5,340 3,845 905 880 10,970 12,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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