AoeStats
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Black Forest

509726946Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 31m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
731
+16
🇫🇮 Franks · Finland
720
+16
🇮🇹 Aztecs · Italy
742
-17
🇮🇹 Britons · Italy
710
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 821 15:27 25:54 — ⛏ Fast Castle
12 385 13:54 27:33 —
9 293 15:29 24:03 — ⛏ Fast Castle
7 215 16:43 27:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,495 6,934 5,305 190 23,924 24,473
6,910 4,816 835 890 13,451 14,101
5,515 5,489 1,140 610 12,754 14,094
3,950 4,297 770 320 9,337 11,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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