AoeStats
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Arena

508382422Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 32m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1186
+13
🇳🇱 Ethiopians · Netherlands
1168
+14
🇪🇸 Goths · Spain
1041
+19
🇦🇺 Berbers · Australia
1154
-17
🇳🇿 Romans · New Zealand
1108
-15
🇺🇸 Aztecs · United States
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 932 11:37 16:26 — ⛏ Fast Castle
27 879 11:24 15:03 — ⛏ Fast Castle
23 751 10:24 15:15 28:28 ⛏ Fast Castle
22 715 11:56 15:35 30:55 ⛏ Fast Castle
20 645 11:31 17:07 — ⛏ Fast Castle
15 482 10:50 16:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,670 9,495 2,770 850 26,785 30,891
10,550 5,915 3,590 1,400 21,455 26,618
6,400 8,230 4,495 1,600 20,725 21,828
8,075 8,185 1,390 865 18,515 26,140
8,420 6,245 1,365 2,150 18,180 24,219
4,700 4,145 1,975 750 11,570 12,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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