AoeStats
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Arabia

507933779Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1101
+11
🇪🇸 Goths · Spain
1027
+14
🇦🇷 Franks · Argentina
999
+15
🇨🇿 Italians · Czechia
933
+17
🇹🇷 Goths · Türkiye
1032
-17
🇨🇳 Khmer · China
994
-15
🇨🇳 Persians · China
945
-13
🇻🇳 Franks · Vietnam
922
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,482 11:51 18:53 30:35 ⛏ Fast Castle
32 1,626 11:33 16:50 31:53 ⛏ Fast Castle
28 1,438 10:50 17:26 43:09 ⛏ Fast Castle
27 1,394 9:25 18:21 37:54 ⛏ Fast Castle
25 1,294 10:51 14:57 29:01 ⛏ Fast Castle
19 964 10:35 18:00 38:50 ⛏ Fast Castle
17 856 10:06 20:00 28:59 ⛏ Fast Castle
17 889 10:36 21:04 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,700 18,495 9,885 1,350 59,430 66,254
22,560 11,471 18,085 500 52,616 57,454
23,535 12,199 6,865 2,000 44,599 48,094
18,525 9,680 7,895 3,250 39,350 60,903
16,875 14,638 5,155 1,600 38,268 43,175
17,600 9,840 9,260 950 37,650 48,885
17,820 12,180 5,560 2,065 37,625 40,114
13,175 11,585 2,415 1,685 28,860 30,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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