AoeStats
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Arena

507279131Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1062
+16
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1041
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1008
+19
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1003
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🇹🇼 Romans · Taiwan
1115
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🇹🇼 Saracens · Taiwan
1067
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🇭🇰 Dravidians · Hong Kong SAR China
1060
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🇨🇳 Burgundians · China
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,686 11:05 14:58 29:41 ⛏ Fast Castle
40 1,519 11:22 15:43 31:04 ⛏ Fast Castle
34 1,289 11:14 15:43 25:06 ⛏ Fast Castle
30 1,128 11:08 17:06 30:09 ⛏ Fast Castle
30 1,131 11:18 16:03 27:31 ⛏ Fast Castle
22 830 13:12 18:50 32:00 ⛏ Fast Castle
19 711 12:09 18:11 31:08 ⛏ Fast Castle
16 621 10:56 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,830 21,660 9,650 3,055 51,195 56,678
16,000 17,360 9,620 1,600 44,580 53,828
15,725 12,490 8,630 1,500 38,345 46,764
17,425 14,000 2,760 2,150 36,335 43,376
14,595 11,870 4,070 1,700 32,235 39,654
12,170 8,085 3,915 1,050 25,220 28,886
9,145 7,532 2,870 650 20,197 24,162
8,900 6,658 2,005 1,100 18,663 19,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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