AoeStats
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Nomad

509890894Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 71m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1204
+15
🇰🇷 Byzantines · South Korea
1190
+16
🇩🇪 Byzantines · Germany
1196
-16
🇩🇪 Wei · Germany
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,509 13:41 18:35 38:06 ⛏ Fish Boom FC
44 3,171 12:42 19:46 41:25 ⚔ Fish Boom FC into Archers
36 2,576 13:21 17:43 38:21 ⛏ Fish Boom FC
29 2,080 13:33 18:50 58:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,165 29,258 25,015 2,700 100,138 104,398
33,795 28,983 23,685 8,400 94,863 107,447
23,085 24,904 11,430 3,605 63,024 63,552
28,430 13,741 14,505 4,335 61,011 63,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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