AoeStats
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Arena

509881420Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 67m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1245
+14
🇬🇧 Bohemians · United Kingdom
1166
+18
🇩🇪 Byzantines · Germany
1212
-16
🇩🇪 Wei · Germany
1194
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,406 10:40 15:39 35:21 ⛏ Fast Castle
43 2,881 11:12 15:35 33:35 ⛏ Fast Castle
37 2,486 12:08 17:19 32:04 ⛏ Fast Castle
36 2,393 11:35 15:03 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,385 46,305 21,395 3,300 104,385 107,399
52,805 32,840 13,625 3,675 102,945 110,357
44,410 30,680 19,865 4,740 99,695 106,463
30,430 40,040 21,695 4,140 96,305 126,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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