AoeStats
← Baba Ganoush

Arabia

509394263Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 50m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1045
+14
🇸🇪 Lithuanians · Sweden
1010
+15
🇨🇦 Franks · Canada
1024
-16
🇹🇼 Britons · Taiwan
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,364 9:41 21:56 37:33 ⚔ Archer Rush
28 1,401 11:04 18:29 40:19 ⚔ FC into Archers into Skirms
22 1,125 10:18 20:26 39:08 ⚔ FC into Scouts
21 1,067 9:54 25:46 44:38 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,835 12,992 13,030 1,820 50,677 61,233
22,580 11,048 10,745 4,055 48,428 56,508
15,670 13,530 6,595 1,265 37,060 38,723
14,350 8,044 5,890 2,610 30,894 34,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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