AoeStats
← Baba Ganoush

Pilgrims

509389789Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 25m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1062
+15
🇨🇴 Wu · Colombia
1055
+15
🇸🇪 Franks · Sweden
1060
-15
🇸🇪 Huns · Sweden
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,058 11:48 17:23 — ⚔ Fish Boom into Archers into Galleys
28 720 10:58 15:02 — ⛏ Fish Boom FC
19 481 13:03 21:37 — ⛏ Fish Boom
14 352 13:31 19:41 — ⚔ Fish Boom into Drush FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,210 6,350 950 1,050 13,560 15,332
5,560 3,875 1,710 725 11,870 13,089
3,875 5,038 1,745 300 10,958 11,685
4,570 2,580 1,520 100 8,770 8,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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