AoeStats
← Baba Ganoush

Nomad

509384350Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 33m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
1054
+16
🇨🇭 Spanish · Switzerland
1054
+16
🇸🇪 Franks · Sweden
1077
-17
🇸🇪 Lithuanians · Sweden
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,066 15:30 19:48 — ⛏ Fish Boom FC
31 1,045 15:33 20:12 — ⚔ Fish Boom into Archers into Skirms
30 991 19:37 23:04 — ⛏ Fish Boom FC
16 538 13:59 23:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,100 7,485 3,325 1,880 19,790 19,957
7,340 7,115 1,950 950 17,355 18,647
5,450 4,772 1,175 1,110 12,507 12,484
4,160 4,211 990 860 10,221 10,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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