AoeStats
← samil.nergiz07

Black Forest

507947486Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 54m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
791
+5
🇹🇷 Vikings · Türkiye
352
+19
🇨🇳 Wei · China
592
-17
🇩🇪 Dravidians · Germany
327
-7
Player eAPM Actions Feudal Castle Imperial Opening
12 634 13:49 23:02 49:30 ⛏ Fast Castle
11 585 15:06 28:20 45:46 ⛏ Fast Castle
9 500 15:36 28:46 45:41 ⛏ Fast Castle
8 448 13:18 25:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,425 12,129 13,055 2,150 43,759 51,947
12,250 17,478 9,140 4,475 43,343 47,712
13,535 9,828 6,005 3,520 32,888 34,565
5,880 5,095 1,765 750 13,490 16,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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