AoeStats
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Arabia

503904290Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 82m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
800
+14
🇨🇦 Wei · Canada
792
+14
🇨🇦 Franks · Canada
687
+22
🇺🇸 Khitans · United States
793
-18
🇺🇸 Byzantines · United States
732
-15
🇺🇸 Teutons · United States
732
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,604 10:51 17:00 41:50 ⛏ Fast Castle
19 1,581 10:06 21:25 41:33 ⛏ Fast Castle
18 1,448 10:35 22:12 40:35 ⛏ Fast Castle
15 1,230 8:46 20:05 35:27 ⛏ Fast Castle
12 1,027 10:50 21:01 44:19 ⛏ Fast Castle
11 925 11:37 23:22 35:14

Resources

Player Food Wood Gold Stone Spent Collected
35,030 33,190 32,035 5,225 105,480 118,735
42,395 17,670 34,035 2,675 96,775 101,638
48,815 20,410 18,205 3,330 90,760 107,182
33,115 25,265 22,400 4,350 85,130 99,656
33,065 21,380 22,605 2,300 79,350 113,440
21,935 13,896 10,925 2,890 49,646 50,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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