AoeStats
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Arena

503899556Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 48m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1007
+7
🇦🇷 Romans · Argentina
814
+14
🇦🇷 Bulgarians · Argentina
635
+21
🇨🇦 Byzantines · Canada
816
-16
🇨🇦 Persians · Canada
807
-15
🇨🇦 Franks · Canada
700
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,886 10:51 30:57 45:50 ⚔ M@A Rush
22 1,072 11:45 18:25 36:59 ⛏ Fast Castle
21 1,038 13:48 26:47 — ⚔ Drush into Skirms
20 981 10:29 18:52 38:51 ⛏ Fast Castle
12 577 9:58 18:11 46:54 ⛏ Fast Castle
12 563 9:19 20:48 47:12

Resources

Player Food Wood Gold Stone Spent Collected
20,045 16,400 11,910 2,350 50,705 61,423
20,685 16,555 6,925 1,325 45,490 47,253
15,545 14,045 8,665 1,880 40,135 44,189
16,555 8,483 7,515 2,745 35,298 47,287
15,695 11,815 4,560 2,025 34,095 45,912
8,450 7,185 2,850 1,725 20,210 25,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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