AoeStats
← NicoTheGreat999

Black Forest

503532099Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 55m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
843
+14
🇺🇸 Wei · United States
819
+15
🇺🇸 Hindustanis · United States
809
+15
🇨🇦 Japanese · Canada
846
-17
🇨🇦 Khmer · Canada
830
-16
🇨🇦 Byzantines · Canada
715
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,076 12:39 27:24 53:52 ⚔ M@A Rush
14 801 13:49 27:18 43:43 ⚔ Fish Boom into Archers
11 621 10:30 19:31 40:43 ⛏ Fast Castle
10 563 9:51 21:04 34:19 ⛏ Fish Boom FC
10 541 14:43 25:28 33:19
10 542 14:25 23:21 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,725 23,030 15,570 2,790 61,115 63,848
20,685 20,298 16,870 1,495 59,348 77,324
23,670 11,811 15,165 2,825 53,471 62,026
23,180 17,947 9,020 2,990 53,137 64,403
19,795 21,192 8,670 1,555 51,212 56,479
19,540 12,451 9,035 2,740 43,766 55,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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