AoeStats
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Nomad

503527962Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 41m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
882
+13
🇦🇷 Bohemians · Argentina
855
+14
766
+18
🇨🇦 Japanese · Canada
863
-17
🇨🇦 Wei · Canada
847
-17
🇨🇦 Byzantines · Canada
731
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,054 15:23 20:45 37:01 ⛏ Fish Boom FC
21 852 18:04 26:13 — ⛏ Fish Boom FC
18 742 17:56 31:43 — ⚔ Drush
12 476 16:11 26:56 — ⚔ M@A into Towers into Archers
11 452 14:52 26:22 — ⛏ Fish Boom into Fire Galleys FC
11 433 12:56 25:06 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,120 8,345 5,195 3,650 28,310 31,995
9,905 10,016 4,230 2,990 27,141 31,172
8,050 11,030 3,080 910 23,070 26,687
9,750 6,500 4,120 850 21,220 23,836
7,590 8,445 1,815 2,195 20,045 23,047
9,130 7,043 1,050 325 17,548 18,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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