AoeStats
← NicoTheGreat999

Black Forest

503523188Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
905
+12
🇺🇸 Romans · United States
787
+17
🇨🇦 Khmer · Canada
864
-17
🇨🇦 Byzantines · Canada
749
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 1,812 14:21 29:28 — ⚔ M@A into Archers
24 770 11:52 25:48 — ⚔ M@A Rush
12 387 9:07 17:18 30:56 ⛏ Fast Castle
10 337 9:18 21:33 —

Resources

Player Food Wood Gold Stone Spent Collected
8,485 6,668 2,320 220 17,693 19,239
7,800 5,242 2,085 270 15,397 16,574
7,210 3,669 1,880 200 12,959 13,845
5,665 4,531 1,600 875 12,671 13,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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