AoeStats
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Arabia

507892836Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 80m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1017
+14
🇺🇸 Khmer · United States
1009
+14
🇺🇸 Italians · United States
925
+17
🇦🇷 Georgians · Argentina
1010
-17
🇦🇷 Celts · Argentina
962
-15
🇦🇷 Mongols · Argentina
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,347 12:30 19:12 29:54 ⚔ Archer Rush
37 2,940 12:25 17:04 33:50 ⛏ Fast Castle
31 2,505 10:20 22:02 65:14 ⚔ Scout Rush
28 2,241 10:00 21:03 39:00 ⛏ Fast Castle
24 1,902 9:25 22:56 49:42 ⚔ Scout Rush
24 1,942 12:45 19:49 36:22 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,310 23,075 20,590 4,380 84,355 133,187
30,350 25,144 22,005 3,800 81,299 93,960
40,715 14,967 16,895 2,700 75,277 102,164
16,365 28,796 17,390 4,205 66,756 78,169
24,285 21,158 9,720 3,945 59,108 61,398
26,980 20,501 9,375 1,195 58,051 67,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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