AoeStats
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Oasis

508860924Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 42m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1253
+12
🇨🇭 Ethiopians · Switzerland
1221
+14
🇦🇷 Saracens · Argentina
1214
+14
🇦🇷 Saracens · Argentina
1236
-16
🇦🇷 Bohemians · Argentina
1217
-15
🇦🇷 Britons · Argentina
1059
-21
Player eAPM Actions Feudal Castle Imperial Opening
60 2,557 10:38 21:33 35:54 ⚔ Archer Rush
30 1,284 11:04 16:19 32:54 ⚔ Skirmisher Rush
23 960 10:49 13:30 27:31 ⛏ Fast Castle
23 990 10:51 16:37 31:32 ⛏ Fast Castle
18 759 11:17 16:29 — ⛏ Fast Castle
16 663 10:32 19:48 34:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,545 8,535 9,770 850 41,700 60,231
14,575 12,347 5,020 2,360 34,302 38,381
12,925 10,868 6,205 1,500 31,498 40,482
9,635 11,679 6,155 300 27,769 33,457
8,635 6,480 2,780 1,150 19,045 22,522
5,650 3,083 250 1,335 10,318 12,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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