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Coastal Forest

510416168Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 7m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1487
+11
🇬🇧 Malay · United Kingdom
1394
+15
🇨🇴 Dravidians · Colombia
1375
+16
🇦🇷 Huns · Argentina
1415
-15
🇦🇷 Magyars · Argentina
1369
-14
🇦🇷 Khmer · Argentina
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 474 7:47 — —
50 397 — — —
47 378 — — —
43 344 — — —
36 288 — — —
34 272 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 225 50 0 1,825 1,919
1,250 325 50 0 1,625 1,718
1,200 200 0 0 1,400 2,166
950 373 50 0 1,373 1,507
700 475 50 0 1,225 1,623
700 250 50 0 1,000 1,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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