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Arena

509889613Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 43m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1492
+14
🇭🇰 Tatars · Hong Kong SAR China
1474
+14
🇭🇰 Hindustanis · Hong Kong SAR China
1435
+16
🇹🇼 Italians · Taiwan
1445
-15
🇹🇼 Goths · Taiwan
1435
-15
🇹🇼 Khmer · Taiwan
1433
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,126 11:19 15:01 29:29 ⛏ Fast Castle
45 1,946 11:33 15:17 37:29 ⚔ FC into Scouts
39 1,721 10:49 15:15 20:35 ◆ FC into Fast Imp
38 1,674 10:25 14:02 29:47 ⛏ Fast Castle
37 1,604 10:16 14:18 38:36 ⛏ Fast Castle
32 1,394 10:31 14:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,260 18,205 7,995 1,435 53,895 64,748
23,675 11,275 14,845 2,535 52,330 59,514
16,685 10,530 8,285 1,150 36,650 37,396
15,430 10,170 6,380 850 32,830 36,390
13,050 13,310 4,930 1,445 32,735 33,769
7,225 6,303 300 500 14,328 27,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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