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Arena

509878394Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1494
+15
🇭🇰 Spanish · Hong Kong SAR China
1475
+16
🇭🇰 Turks · Hong Kong SAR China
1475
+16
🇭🇰 Cumans · Hong Kong SAR China
1433
+17
🇭🇰 Portuguese · Hong Kong SAR China
1505
-17
🇨🇳 Vikings · China
1497
-17
🇨🇦 Italians · Canada
1487
-18
🇮🇳 Persians · India
1380
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,203 12:06 16:28 33:53 ⛏ Fast Castle
44 1,858 8:30 22:07 26:42 ◆ FC into Fast Imp
43 1,798 10:10 13:47 28:28 ⛏ Fast Castle
38 1,593 10:34 14:06 30:10 ⛏ Fast Castle
37 1,550 10:39 14:17 27:28 ⛏ Fast Castle
33 1,404 10:09 14:34 22:00 ◆ FC into Fast Imp
26 1,080 9:24 14:07 36:48 ⛏ Fast Castle
24 998 13:42 18:26 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,015 13,335 25,825 100 70,275 72,017
33,205 12,405 15,690 1,700 63,000 67,598
28,725 10,880 21,445 850 61,900 71,697
21,240 16,695 10,645 1,530 50,110 53,971
24,880 14,680 8,610 1,050 49,220 55,110
22,460 13,180 6,015 2,505 44,160 46,517
8,165 12,300 10,710 45 31,220 33,280
10,720 12,830 4,775 2,450 30,775 34,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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