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Black Forest

509818985Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 50m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1477
+14
🇭🇰 Mongols · Hong Kong SAR China
1438
+16
🇨🇳 Spanish · China
1394
+18
🇲🇽 Cumans · Mexico
1525
-20
🇲🇽 Magyars · Mexico
1423
-15
🇲🇽 Britons · Mexico
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,309 9:35 25:58 — ⚔ Scout Rush
42 2,104 10:28 15:25 38:32 ⛏ Fast Castle
37 1,850 12:46 24:37 41:30 ⛏ Fast Castle
36 1,834 9:48 23:53 39:49
33 1,683 11:46 15:22 35:24 ⛏ Fast Castle
28 1,404 10:53 23:51 43:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,415 14,770 13,655 1,425 53,265 61,226
19,240 14,615 11,690 4,200 49,745 51,748
16,750 16,590 10,740 980 45,060 56,130
12,155 15,914 9,280 2,490 39,839 49,074
12,315 7,265 6,540 3,000 29,120 30,828
10,755 11,396 2,910 1,095 26,156 30,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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