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Arena

509652400Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1455
+13
🇭🇰 Turks · Hong Kong SAR China
1418
+15
🇭🇰 Poles · Hong Kong SAR China
1405
+15
🇨🇦 Ethiopians · Canada
1439
-16
🇪🇸 Cumans · Spain
1393
-14
🇷🇺 Teutons · Russia
1354
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,575 12:36 17:50 36:11 ⛏ Fast Castle
40 1,937 9:56 20:54 39:44 ⛏ Fast Castle
37 1,762 10:15 15:10 23:16 ⛏ Fast Castle
33 1,594 10:53 14:30 23:40 ⛏ Fast Castle
25 1,197 10:31 14:08 32:24 ⛏ Fast Castle
25 1,198 10:50 14:36 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,550 10,990 25,485 975 69,000 77,145
29,395 10,120 20,470 850 60,835 64,105
18,890 21,735 15,615 1,790 58,030 64,698
20,845 13,709 13,540 3,030 51,124 53,947
14,640 14,925 18,175 0 47,740 49,951
17,075 10,515 8,820 2,640 39,050 42,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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