AoeStats
← 文風

Black Forest

509621045Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 23m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1430
+16
🇫🇷 Vietnamese · France
1429
+16
🇭🇰 Lithuanians · Hong Kong SAR China
1440
-16
🇭🇰 Turks · Hong Kong SAR China
1423
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 918 10:51 21:01 — ⚔ Champis into Fish Boom
32 761 12:16 15:47 23:42 ⛏ Fast Castle
27 641 11:40 15:38 — ⛏ Fast Castle
21 505 12:43 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,615 3,649 1,260 230 10,754 11,126
4,610 2,647 1,515 650 9,422 12,042
3,800 3,171 1,480 650 9,101 10,320
4,185 3,055 325 350 7,915 8,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.