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Arena

509357768Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1381
+15
🇲🇴 Khmer · Macao SAR China
1372
+15
🇮🇳 Poles · India
1347
+16
🇨🇳 Turks · China
1292
+18
🇭🇰 Turks · Hong Kong SAR China
1429
-19
🇭🇰 Teutons · Hong Kong SAR China
1393
-18
🇭🇰 Burmese · Hong Kong SAR China
1305
-14
🇦🇷 Vikings · Argentina
1271
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,441 10:42 14:25 — ⛏ Fast Castle
36 1,178 10:48 14:31 — ⛏ Fast Castle
32 1,047 11:36 15:16 28:07 ⛏ Fast Castle
29 947 10:19 14:39 — ⛏ Fast Castle
28 901 11:42 15:21 27:03 ⛏ Fast Castle
26 863 10:31 14:26 — ⛏ Fast Castle
26 862 11:13 14:59 25:41 ⛏ Fast Castle
24 790 11:44 14:54 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,795 11,155 5,980 1,700 38,630 43,488
12,260 6,870 5,480 750 25,360 26,578
10,650 8,700 3,565 1,685 24,600 28,749
11,985 9,485 1,625 1,105 24,200 25,828
10,430 3,505 4,380 650 18,965 22,168
8,885 5,550 3,595 300 18,330 20,792
8,625 5,525 2,475 950 17,575 19,848
4,335 3,205 1,590 110 9,240 11,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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