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Hill Fort

506739196Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 669 9:25 — — ⚔ Archer Rush
27 488 10:28 15:04 — ⚔ FC into Archers
9 156 — — —
9 159 — — —
8 150 — — —
8 144 — — —
6 100 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,900 2,250 1,495 0 6,645 7,867
2,900 2,498 705 0 6,103 6,114
500 150 0 0 650 525
300 150 0 0 450 461
300 100 0 0 400 395
300 100 0 0 400 454
350 0 0 0 350 556
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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