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Socotra

506726060Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 29m 28s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1425
+15
🇺🇸 Bohemians · United States
1408
+16
🇺🇸 Hindustanis · United States
1348
+18
🇨🇿 Huns · Czechia
1344
+20
🇳🇱 Chinese · Netherlands
1435
-18
🇩🇪 Georgians · Germany
1403
-17
🇬🇧 Chinese · United Kingdom
1395
-17
🇩🇪 Bulgarians · Germany
1394
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,355 10:40 28:09 — ⚔ Scouts into Skirms
44 1,302 10:24 24:25 — ⚔ Towers into Archers
42 1,236 9:37 — — ⚔ Drush into Scouts
42 1,240 10:11 26:13 — ⚔ Archer Rush
36 1,048 13:48 17:44 — ⛏ Fast Castle
34 989 9:20 20:57 — ⚔ Scout Rush
28 812 13:53 25:05 — ⚔ Scout Rush
17 492 23:06 27:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,190 4,136 1,600 225 14,151 14,622
7,155 4,473 2,000 200 13,828 14,750
6,375 5,104 1,470 850 13,799 15,075
6,560 4,989 400 125 12,074 14,497
4,155 4,870 2,065 470 11,560 11,682
4,625 4,155 925 1,800 11,505 12,110
6,410 4,080 130 0 10,620 11,586
3,315 2,369 290 125 6,099 6,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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