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MegaRandom

506513803Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 47m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1397
+14
🇨🇴 Inca · Colombia
1309
+17
🇺🇸 Tatars · United States
1359
-16
🇮🇳 Ethiopians · India
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,956 11:29 15:40 34:50 ⛏ Fast Castle
35 1,656 12:41 20:30 39:13 ⛏ Fast Castle
35 1,670 11:31 20:05 32:07 ⛏ Fast Castle
26 1,209 10:11 20:35 34:30 ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
26,685 14,913 3,035 1,250 45,883 53,447
14,225 17,311 12,605 1,500 45,641 50,788
16,065 16,469 10,145 850 43,529 62,873
10,375 17,158 10,925 1,700 40,158 46,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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