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MegaRandom

506498610Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 31m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1378
+19
🇺🇸 Tatars · United States
1336
+20
🇩🇪 Vietnamese · Germany
1458
-20
🇦🇷 Magyars · Argentina
1427
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 1,331 13:30 17:27 — ⛏ Fish Boom FC
39 1,249 12:27 16:45 — ⛏ Fish Boom FC
36 1,152 13:23 20:30 — ⛏ Fish Boom FC into Fire Galleys
32 1,008 11:19 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,620 5,183 4,950 450 19,203 20,377
7,125 7,422 1,145 1,220 16,912 16,620
4,750 7,576 3,315 205 15,846 17,315
4,525 7,134 995 400 13,054 14,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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