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Black Forest

506412801Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 82m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1409
+15
🇫🇷 Bohemians · France
1399
+15
🇫🇷 Turks · France
1367
+16
🇫🇷 Mongols · France
1361
+17
🇭🇰 Turks · Hong Kong SAR China
1405
-17
🇧🇷 Spanish · Brazil
1386
-16
🇭🇰 Mongols · Hong Kong SAR China
1381
-16
🇭🇰 Persians · Hong Kong SAR China
1346
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 5,247 12:45 17:49 35:24 ⛏ Fish Boom FC
49 4,024 11:20 14:40 38:01 ⛏ Fast Castle
43 3,554 13:48 18:24 30:24 ⛏ Fish Boom FC
42 3,503 10:54 15:06 31:20 ⛏ Fast Castle
34 2,834 11:24 14:53 31:16 ⛏ Fish Boom FC
32 2,661 13:18 17:46 25:02 ◆ FC into Fast Imp
31 2,590 12:30 16:37 30:57 ⛏ Fish Boom FC
25 2,098 13:45 19:18 23:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
51,150 64,979 46,610 3,635 166,374 193,352
61,060 23,639 62,295 2,400 149,394 153,581
34,185 47,475 50,235 6,955 138,850 162,946
78,385 23,190 34,395 470 136,440 144,915
70,680 44,294 12,715 4,975 132,664 137,207
38,245 35,800 24,870 5,635 104,550 134,476
21,225 26,331 23,010 1,085 71,651 76,948
17,380 23,260 17,275 920 58,835 71,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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