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Socotra

506411210Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 6m 50s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1392
+13
🇭🇰 Poles · Hong Kong SAR China
1367
+14
🇭🇰 Persians · Hong Kong SAR China
1330
+16
🇦🇷 Georgians · Argentina
1299
+17
🇭🇰 Khmer · Hong Kong SAR China
1428
-18
🇨🇳 Dravidians · China
1347
-16
🇨🇳 Magyars · China
1336
-15
🇨🇳 Persians · China
1212
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 461 — — —
53 366 — — —
49 337 — — —
49 337 — — —
41 284 — — —
40 275 — — —
38 263 — — —
25 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 350 50 0 1,400 1,767
1,050 225 50 0 1,325 1,285
1,000 225 0 0 1,225 1,322
1,000 150 0 0 1,150 1,428
1,100 50 0 0 1,150 1,424
800 250 50 0 1,100 1,450
950 25 50 0 1,025 1,198
50 650 50 200 950 762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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