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Arena

506403179Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Poles · Azerbaijan
1422
+14
🇩🇪 Gurjaras · Germany
1352
+17
🇩🇪 Spanish · Germany
1351
+17
🇨🇭 Ethiopians · Switzerland
1303
+19
🇭🇰 Turks · Hong Kong SAR China
1410
-18
🇭🇰 Poles · Hong Kong SAR China
1384
-17
1365
-16
🇭🇰 Saracens · Hong Kong SAR China
1346
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,535 10:29 14:28 30:53 ⛏ Fast Castle
50 2,664 10:04 14:57 33:37 ⛏ Fast Castle
42 2,213 11:12 14:57 31:29 ⛏ Fast Castle
35 1,849 10:30 14:07 29:54 ⛏ Fast Castle
33 1,755 9:28 13:00 29:35 ⛏ Fast Castle
32 1,690 11:05 14:40 22:47 ◆ FC into Fast Imp
31 1,652 11:09 15:12 26:27 ⛏ Fast Castle
30 1,584 10:51 15:07 21:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
53,290 16,600 36,200 1,600 107,690 113,651
48,140 15,660 20,705 4,430 88,935 98,165
43,240 17,340 19,365 3,700 83,645 97,725
27,400 22,388 6,975 2,425 59,188 65,366
24,080 14,250 18,480 2,150 58,960 62,348
24,655 20,555 8,850 2,910 56,970 60,871
10,475 12,064 3,265 2,790 28,594 30,753
8,015 8,585 6,815 320 23,735 25,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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