AoeStats
← CLEVER GHOST

Nomad

509723102Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 24m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1352
+14
🇦🇷 Persians · Argentina
1352
+14
🇧🇷 Vietnamese · Brazil
1327
-14
🇲🇽 Jurchens · Mexico
1297
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 669 14:12 20:12 — ⛏ Fish Boom into Fire Galleys FC
27 662 15:12 21:21 — ⛏ Fish Boom into Galleys FC
24 577 14:11 — — ⛏ Fish Boom FC
23 556 14:18 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,605 6,043 1,040 225 11,913 11,801
4,740 5,059 1,170 200 11,169 11,342
4,150 4,662 890 125 9,827 10,396
4,310 4,315 50 225 8,900 8,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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