AoeStats
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Arabia

505013064Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 37m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,353 9:46 14:00 — ⛏ Fast Castle
33 1,242 12:09 18:25 — ⛏ Fast Castle
27 1,025 11:53 17:18 — ⛏ Fast Castle
25 950 12:46 26:02 —
24 923 11:01 17:13 — ⛏ Fast Castle
23 882 9:37 15:54 — ⛏ Fast Castle
21 801 12:55 17:45 — ⚔ FC into Towers
13 505 8:53 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,230 9,828 6,965 1,550 33,573 34,957
10,800 6,348 3,380 1,050 21,578 29,931
4,525 9,390 6,475 0 20,390 21,926
10,200 5,980 1,720 1,250 19,150 23,598
9,015 5,008 2,055 960 17,038 17,909
6,830 4,950 1,550 1,500 14,830 16,222
4,865 3,670 480 750 9,765 11,659
3,730 2,670 475 1,650 8,525 8,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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