AoeStats
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Lombardia

509699522Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 19m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1612
+16
🇩🇪 Tatars · Germany
1598
+16
🇩🇪 Armenians · Germany
1545
+18
1517
+19
🇨🇱 Maya · Chile
1703
-22
🇺🇸 Khitans · United States
1623
-18
🇲🇽 Franks · Mexico
1541
-15
🇲🇽 Aztecs · Mexico
1527
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,257 9:46 — — ⚔ Archer Rush
60 1,181 11:13 15:49 — ⛏ Fast Castle
52 1,035 9:05 — — ⚔ M@A FC
46 907 9:36 13:55 — ⛏ Fast Castle
44 874 10:46 15:17 — ⛏ Fast Castle
40 785 10:34 14:12 — ⛏ Fast Castle
39 766 10:50 16:01 — ⛏ Fast Castle
32 635 10:37 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,650 2,865 1,375 0 8,890 8,906
4,835 3,475 250 300 8,860 8,597
3,875 2,885 1,490 0 8,250 8,238
3,675 2,477 790 665 7,607 7,493
3,950 2,860 485 0 7,295 8,086
4,025 2,538 250 300 7,113 7,698
3,475 2,384 200 200 6,259 7,268
2,515 2,219 505 125 5,364 6,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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