AoeStats
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Nomad

509692348Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 35m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1680
+13
🇭🇰 Byzantines · Hong Kong SAR China
1642
+15
🇹🇼 Berbers · Taiwan
1619
+16
🇹🇼 Malay · Taiwan
1598
+17
🇨🇱 Bulgarians · Chile
1723
-20
🇺🇸 Hindustanis · United States
1639
-16
🇲🇽 Koreans · Mexico
1554
-13
🇲🇽 Cumans · Mexico
1539
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,924 13:35 21:09 — ⛏ Fish Boom into Galleys FC
54 1,904 13:15 17:10 — ⛏ Fish Boom FC
48 1,690 13:51 16:59 — ⛏ Fish Boom FC
47 1,663 13:35 17:08 — ⛏ Fish Boom FC
42 1,487 15:18 20:44 34:47 ⚔ Fish Boom into Archers FC
39 1,360 12:25 22:37 — ⛏ Fish Boom into Fire Galleys FC
36 1,277 11:56 27:26 — ⚔ Fish Boom into Drush into Towers
34 1,196 12:52 26:32 31:18 ⛏ Fish Boom into Fire Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,265 11,230 8,190 1,800 41,485 42,495
16,190 8,444 4,845 2,450 31,929 33,103
9,340 12,134 3,200 950 25,624 27,621
9,345 8,619 4,260 950 23,174 25,515
6,615 10,086 4,555 1,500 22,756 22,845
6,475 6,561 2,270 1,600 16,906 16,814
5,050 7,938 2,965 300 16,253 16,610
5,050 5,705 985 1,095 12,835 12,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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