AoeStats
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MegaRandom

508784991Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1697
+15
🇲🇽 Burmese · Mexico
1653
+17
🇺🇸 Inca · United States
1642
+17
🇲🇽 Turks · Mexico
1440
+25
🇧🇷 Vietnamese · Brazil
1748
-22
🇵🇪 Dravidians · Peru
1736
-21
🇲🇽 Huns · Mexico
1623
-17
🇧🇷 Vikings · Brazil
1554
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,274 11:55 16:36 31:25 ⚔ Fish Boom FC into Archers
57 3,585 9:31 23:58 39:18 ⛏ Fast Castle
54 3,367 10:06 20:41 40:28 ⛏ Fish Boom FC
47 2,911 12:15 17:00 36:02 ⛏ Fish Boom FC
41 2,564 11:15 14:49 33:54 ⛏ Fish Boom FC
39 2,427 11:34 15:50 35:32 ⛏ Fish Boom FC
39 2,427 9:47 18:56 32:57 ⚔ Fish Boom into Drush FC
32 1,969 10:20 16:33 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,345 40,418 16,340 1,540 106,643 115,351
20,900 58,815 20,605 1,600 101,920 110,128
48,335 36,730 13,915 2,480 101,460 114,787
53,390 27,753 14,425 1,800 97,368 103,759
34,085 31,330 15,015 4,580 85,010 90,019
25,380 33,517 15,740 2,060 76,697 88,258
23,225 35,875 10,065 2,970 72,135 77,275
41,660 17,651 6,195 1,250 66,756 71,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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