AoeStats
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Arabia

507979975Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 61m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
993
+14
🇹🇷 Vikings · Türkiye
914
+18
🇧🇬 Ethiopians · Bulgaria
1014
-37
🇧🇬 Goths · Bulgaria
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,275 10:12 25:40 40:53 ⚔ Scout Rush
32 1,983 12:48 31:25 —
27 1,628 10:57 26:21 51:51 ⚔ Scout Rush
26 1,588 11:31 24:09 41:02 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
49,730 15,405 20,345 3,450 88,930 97,093
29,490 14,380 13,405 1,470 58,745 69,983
21,350 16,679 8,675 1,725 48,429 49,391
7,560 7,883 1,655 100 17,198 21,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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