AoeStats
← Papà di Jim

Fortress

510194419Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 101m 40s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
885
+16
🇮🇹 Italians · Italy
871
+17
🇩🇪 Spanish · Germany
905
-17
🇩🇪 Cumans · Germany
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 3,292 8:20 12:54 27:56 ⛏ Fast Castle
30 3,061 7:13 18:10 33:20 ⛏ Fast Castle
29 2,991 7:11 16:19 32:49 ⛏ Fast Castle
17 1,742 8:45 13:40 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,355 65,890 52,130 3,850 199,225 221,206
78,220 37,245 54,965 3,945 174,375 223,790
60,195 41,480 46,925 8,905 157,505 170,940
42,240 32,280 29,310 3,290 107,120 120,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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