AoeStats
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Fortress

509640872Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 48m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
869
+16
🇨🇱 Vietnamese · Chile
867
+17
🇹🇼 Japanese · Taiwan
859
+17
🇻🇳 Celts · Vietnam
896
-17
🇻🇳 Spanish · Vietnam
878
-17
🇻🇳 Franks · Vietnam
873
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,052 9:43 13:47 26:55 ⛏ Fast Castle
30 1,487 8:32 14:01 31:21 ⛏ Fast Castle
24 1,154 7:54 13:06 27:20 ⛏ Fast Castle
24 1,156 8:34 14:00 32:09 ⛏ Fast Castle
19 935 10:22 17:06 27:17 ⛏ Fast Castle
16 762 7:14 13:47 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,420 17,980 25,485 1,975 77,860 83,727
31,100 10,845 23,945 2,565 68,455 73,546
30,680 22,530 11,070 1,270 65,550 71,656
31,620 21,630 6,900 1,410 61,560 67,571
14,320 17,020 10,180 2,255 43,775 44,386
19,650 9,215 9,560 975 39,400 43,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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