AoeStats
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Black Forest

509631503Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 52m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Lithuanians · Vietnam
880
+16
🇻🇳 Magyars · Vietnam
861
+17
🇻🇳 Malians · Vietnam
856
+17
🇲🇽 Spanish · Mexico
1037
-23
🇹🇷 Huns · Türkiye
814
-14
🇪🇸 Britons · Spain
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,962 12:51 17:50 35:46 ⛏ Fast Castle
29 1,510 13:34 18:32 36:41 ⛏ Fast Castle
21 1,117 12:22 17:59 35:52 ⛏ Fast Castle
20 1,034 13:55 19:19 38:27 ⛏ Fast Castle
16 825 12:38 20:49 32:04 ⛏ Fast Castle
10 500 12:52 23:43 45:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,135 17,297 16,795 4,525 68,752 78,157
26,260 16,995 14,670 850 58,775 77,244
23,210 16,089 12,075 2,555 53,929 65,095
19,640 9,712 12,555 3,700 45,607 52,190
19,530 11,102 9,685 1,185 41,502 42,264
9,520 8,640 4,585 850 23,595 37,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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