AoeStats
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Hill Fort

506399170Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 54m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
884
+15
🇻🇳 Italians · Vietnam
876
+15
🇻🇳 Lithuanians · Vietnam
864
+15
🇨🇳 Ethiopians · China
880
-16
🇳🇱 Bengalis · Netherlands
854
-15
🇹🇷 Bohemians · Türkiye
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,214 13:08 18:20 34:05 ⛏ Fast Castle
31 1,665 13:13 18:57 35:07 ⛏ Fast Castle
30 1,603 12:02 20:55 37:02 ⛏ Fast Castle
20 1,063 11:28 19:07 29:01 ⛏ Fast Castle
16 857 12:44 21:51 33:33 ⛏ Fast Castle
12 643 12:15 21:07 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,000 19,330 18,545 3,505 70,380 81,640
24,630 20,910 12,280 4,235 62,055 65,011
17,120 23,685 14,285 2,345 57,435 70,979
22,495 10,880 10,405 2,545 46,325 56,333
20,650 10,455 10,800 3,105 45,010 50,624
14,615 15,215 7,695 1,520 39,045 54,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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