AoeStats
← CyberAthlete

Arena

510571667Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
1195
+17
🇮🇳 Bengalis · India
1195
+17
🇨🇳 Persians · China
1186
+17
1179
+19
🇫🇷 Poles · France
1226
-18
🇵🇱 Hindustanis · Poland
1224
-18
🇪🇸 Cumans · Spain
1222
-17
🇲🇽 Koreans · Mexico
1199
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,249 10:50 15:32 28:57 ⛏ Fast Castle
34 1,737 10:55 14:38 28:47 ⛏ Fast Castle
34 1,733 10:06 14:23 28:44 ⛏ Fast Castle
32 1,679 9:44 14:36 30:30 ⛏ Fast Castle
30 1,549 8:50 20:23 30:19 ⚔ FC into Scouts
28 1,447 10:58 14:38 30:04 ⛏ Fast Castle
24 1,225 8:36 22:34 39:31 ⚔ Towers FC
18 954 11:02 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,300 20,440 22,690 6,250 99,680 111,566
51,750 23,915 22,320 1,525 99,510 103,815
35,180 27,435 10,750 4,150 77,515 83,897
35,255 18,995 18,180 950 73,380 83,352
31,085 27,405 8,295 3,100 69,885 93,554
26,645 13,315 12,565 1,590 54,115 62,236
12,490 13,693 3,465 2,555 32,203 32,904
11,600 6,955 3,750 235 22,540 24,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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