AoeStats
← CyberAthlete

Black Forest

510557543Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 62m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1199
+14
🇮🇳 Byzantines · India
1165
+16
🇮🇳 Mongols · India
1165
+16
🇨🇳 Franks · China
1157
+16
🇫🇷 Khmer · France
1197
-18
🇨🇭 Mongols · Switzerland
1148
-15
🇭🇰 Koreans · Hong Kong SAR China
1147
-15
🇪🇸 Cumans · Spain
1132
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,012 13:05 17:59 34:08 ⛏ Fast Castle
36 2,261 11:45 15:40 29:36 ⛏ Fish Boom FC
27 1,708 14:02 19:13 33:02 ⛏ Fish Boom FC
26 1,605 12:02 20:48 35:18 ⛏ Fish Boom FC
25 1,535 12:01 16:20 30:21 ⛏ Fish Boom FC
21 1,300 11:53 17:55 30:54 ⛏ Fast Castle
19 1,185 11:47 17:16 25:47 ⛏ Fast Castle
15 941 14:04 19:12 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,450 44,440 30,390 2,800 125,080 138,249
37,495 51,730 26,780 3,300 119,305 149,671
44,285 30,680 22,180 4,750 101,895 111,795
36,510 28,928 34,545 1,145 101,128 109,556
33,535 41,123 15,905 3,585 94,148 125,899
28,525 30,008 11,255 1,770 71,558 80,280
23,975 18,410 14,675 1,240 58,300 70,445
22,145 20,815 14,105 1,000 58,065 102,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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