AoeStats
← [GG] Trezeguet

Arena

510238083Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
1049
+14
🇧🇴 Aztecs · Bolivia
1040
+15
🇧🇷 Malians · Brazil
1032
-15
🇧🇷 Mongols · Brazil
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,182 12:12 16:24 32:34 ⛏ Fast Castle
31 1,593 10:04 13:54 35:16 ⛏ Fast Castle
27 1,411 10:03 15:42 28:56 ⛏ Fast Castle
22 1,154 10:51 16:03 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,375 17,690 11,490 2,860 53,415 60,580
20,840 16,750 13,375 2,155 53,120 56,428
15,485 15,265 5,820 3,450 40,020 40,971
13,615 10,046 5,140 2,355 31,156 35,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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