AoeStats
← [GG] Trezeguet

Arena

510232364Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 16m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1002
+14
🇧🇷 Teutons · Brazil
975
+15
🇺🇸 Bulgarians · United States
960
-44
🇵🇪 Franks · Peru
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 480 9:57 15:10 — ⛏ Fast Castle
22 358 9:50 14:59 — ⛏ Fast Castle
20 325 12:21 — —
19 307 10:41 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,825 1,960 250 0 5,035 5,454
2,750 1,810 325 100 4,985 5,356
2,625 875 250 650 4,400 4,923
2,200 925 130 0 3,255 3,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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