AoeStats
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Arabia

510759973Analyzed
1v1 RM · 10h ago on Oct 2, 2026· 58m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
864
+17
🇨🇱 Persians · Chile
887
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,364 10:45 21:07 40:26 ⚔ Scouts into Archers
24 1,428 11:28 19:39 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,445 25,207 13,740 2,360 73,752 80,179
21,125 16,645 16,415 2,565 56,750 64,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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