AoeStats
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Arena

510317899Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
900
+17
🇨🇳 Magyars · China
835
+19
🇨🇳 Dravidians · China
820
+20
🇨🇳 Poles · China
798
+21
🇨🇱 Japanese · Chile
1109
-26
🇨🇱 Sicilians · Chile
997
-23
🇦🇷 Poles · Argentina
953
-21
🇲🇽 Britons · Mexico
572
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 1,406 17:20 22:23 33:50 ⛏ Fast Castle
26 1,199 10:13 14:32 40:47 ⛏ Fast Castle
25 1,136 10:40 19:05 31:39 ⛏ Fast Castle
24 1,109 10:23 19:33 34:58 ⛏ Fast Castle
22 1,004 11:09 23:24 34:42
21 981 11:25 16:11 31:35 ⛏ Fast Castle
21 986 11:33 19:39 26:45 ◆ FC into Fast Imp
9 433 13:00 20:35 43:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 16,860 13,815 3,000 55,060 64,350
31,595 15,700 3,545 1,000 51,840 70,540
20,325 10,750 12,420 3,925 47,420 50,784
21,275 14,150 9,200 2,275 46,900 50,470
18,160 9,265 10,925 1,400 39,750 41,848
15,045 14,505 7,315 1,500 38,365 43,215
11,210 8,785 5,220 1,855 27,070 30,371
8,325 6,155 4,480 2,050 21,010 22,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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